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Orbit-1 : Level concept design
Environment built using the Core platform.
What started off as a level build and an mechanics introduction soon became the subject of a 6 month labour of love and a learning deep dive into Core & LUA.
An RPG FPS demo with a themed explorable environment.
A lore based quest system with a variety of player challenges.
Kitbashed AI combat blueprint
A fully reworked firearms system.

A training exercise based around an introduction to environment sculpting.
Swimming mechanics
Blueprint based AI combat & weapons system.
Originally designed as a exercise for terrain sculpting. Unfortunately after the great system and HD fail of 2024 I switched over to the Orbit 1 project.
A valuable lesson in creating back-ups and cloud saving for all the future projects.

Ship designs
My first ever attempt at a freehand ship model
Kitbashing existing assets from Core templates
Modified vehicle template for piloting:
Curve animation for Hover effect
Low gravity object settings for glide control

LUA & Blueprint Kit-bashing
Trigger mechanisms for interactive UI elements
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