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Orbit-1  : Level concept design
 
Environment built using the Core platform.

What started off as a level build and an mechanics introduction soon became the subject of a 6 month labour of love and a learning deep dive into Core & LUA.

An RPG FPS demo with a themed explorable environment.
A lore based quest system with a variety of player challenges.
Kitbashed AI combat blueprint 

A fully reworked firearms system.

 

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A training exercise based around an introduction to environment sculpting.

Swimming mechanics
Blueprint based AI combat & weapons system.

Originally designed as a exercise for terrain sculpting. Unfortunately after the great system and HD fail of 2024 I switched over to the Orbit 1 project.

A valuable lesson in creating back-ups and cloud saving for all the future projects.

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Ship designs

My first ever attempt at a freehand ship model

Kitbashing existing assets from Core templates

Modified vehicle template for piloting: 
     Curve animation for Hover effect
     Low gravity object settings for glide control

 

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LUA & Blueprint Kit-bashing

Trigger mechanisms for interactive UI elements

 

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